Instead of pinning fabric
to a dress form, a Kinematics garment starts as a 3-D model in a CAD
program. Kinematics breaks the model down into tessellated, triangular
segments of varying sizes. Designers can control the size, placement,
and quantity of the triangles in a Javascript-based design tool and
preview how the changes will impact the polygonal pinafore. Once the
designer is satisfied, algorithms add hinges to the triangles uniting
the garment into a single piece and compress the design into the
smallest possible shape to optimise the printing process, often reducing
the volume by 85 percent.
After two days of
printing at Shapeways, a dusty boulder of plastic emerges from an
industrial-sized 3-D printer. Technicians remove excess dust like
archeologists in search of a long-buried garment. The plastic parts are
cleaned and dyed, resulting in a little black (or white) dress made from
tiny, interlocking bricks of plastic.
No Gimmicks for this Gown
Designer Jessica
Rosenkrantz made sure the gown was more than mere gimmickry. Buttons,
cleverly modelled into the triangles make it easy to don and doff.
Unlike other 3-D printed clothing that feels like a suit of armour, the
long dress flows and moves as the model strides and twirls.
Comfort was a key
concern. Rosenkrantz wore 3-D printed jewellery for weeks at a time in
an attempt to catch design features that chafe. She built her wardrobe
piece by piece, starting with a bracelet, then a belt, and finally a
bodice before moving on to a dress. Rosenkrantz brought an old-school
tailor's approach to the project, but was happy to leverage modern
technology. For example, 3-D scans of the model's body ensured a perfect
fit. She worked with Shapeways to optimise the print quality and
aesthetics. As a result, her garment and its Github repository recently
were acquired by the Museum of Modern Art.
Making It Work
Nervous System originally
developed the Kinematics concept as part of a project for Google. The
goal was to help add bit of cool to a pavilion promoting Android phones.
Nervous System figured out how to print bracelets on MakerBots by
reducing dimensional designs to flat pieces of plastic that could be
printed in under an hour and folded like origami. Google was pleased
with the promotion, but Nervous System believed the concept could be
used to make garments. "We'd done some simulations and made some
animations showing that we could do it hypothetically," says
Rosenkrantz.
These hypothetical
simulations precipitated a software engineering effort one year in the
making. Scaling up from a wrist-worn wearables to cocktail dress posed a
particular challenge. The hinges linking the triangles must be small
enough to let the fabric flow, but robust enough to avoid a wardrobe
malfunction.
These mechanical
challenges were exacerbated by limitations in 3-D printing technology.
Pieces made with the technology have a grain, like wood, and certain
orientations create stronger parts. The solution was to revamp the
software. "We were able to do so much design-wise without ever printing
anything," says Rosenkrantz. "We knew not only exactly what the final
piece would look like but also how it would behave." Simulating folds
was slow and inaccurate at first. Test prints of belts with 77 hinges
worked beautifully, but scaling up to the 700 or more needed to create a
dress repeatedly broke the software. Physics engines were tossed aside
like fabric swatches.
Originally, the
simulator would fold the clothes down into a ball. "Sort of like you are
wadding clothes up to toss in you hamper," says Rosenkrantz. "It looked
cool but it wasn't the most efficient way to get the volume of our
designs down." So Rosenkrantz and partner Jesse Louis-Rosenberg
developed a collision-based simulator that replicates how one might fold
clothes to put them in a drawer.
The project pushed
design, fashion, and fabrication in surprising ways. "To 3-D print
structures in this crazy compressed form and have them unfold; that
almost sounds like science fiction," says Rosenkrantz. "Frankly, when
you work on something complex like this in a completely digital world
for so long, the biggest surprise is that it actually works as intended,
from the compressing to the fit, draping, and movement."
Printing also required
special development. Nervous System needed to develop new tools to load
its software. "We've been working with Nervous and our community over
the years to push the machines to their limits," says Carine Carmy of
Shapeways. "From how densely we can pack the trays so you can print
1,000 products at once versus just one, to how long you need to run them
so we can produce products more quickly, to how precise and detailed
the prints can be so that you can design with micron precision."
Ready to Wear?
Next up for Nervous
System is improving the speed and adding new mechanisms and structures
that will allow simulating different materials -- think of a stout tweed
versus a gossamer silk. Ultimately, the team thinks can be expanded for
other applications like Skylar Tibbits Hyperform project.
At $3,000 a pop, Nervous
System isn't quite ready to commercialise its wearable wares. "That is a
very high number although perhaps considerably lower than the price of
most other 3-D printed garments," she says. "We're hoping to bring the
price down before we start selling clothing."
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